YouTube is running algorithms in the background to determine whether some votes are legit and removes them if they deem that they are not. Diablo 3 also set a precedent in these regards with the real-money auction house, hence why the concern that Diablo Immortal is but a stepping stone.ĭiablo Immortal is out now for iOS and Android devices with a PC version in early access.Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread Others are also doing this in order to uplift the voices of those who are afraid that Diablo 4 might incur the same economy-related problems both internally and externally, which would ultimately ruin the franchise in the eyes of veteran players. The post gained a lot of traction and is now sitting at over 20K upvotes and several awards, with many players agreeing that this would be a good idea to prevent Diablo Immortal from gaining too much reach within the community as it could easily absorb individuals with gambling issues.įor pretty much the same reasons, Diablo Immortal is being review bombed across many sites, with infuriated players trying to raise awareness on the monetization issues. Unpopular opinion : Ban Diablo Immortal from this sub for predatory gambling monetization from DiabloĪ Redditor called Al3xqcs shared a post two days ago proposing the idea of banning Diablo Immortal, now dubbed "Diablo Immoral" by the community, from the Subreddit. Similarly, Diablo fans on Reddit are now asking for Diablo Immortal to be banned from all Diablo-related Subreddits in order to send a clear message to Blizzard, while also protecting newcomers from predatory monetization practices. RELATED: StarCraft 2 Video Mocking Pay to Win Games Resurfaces After Diablo Immortal Controversyĭiablo Immortal has been banned from countries like The Netherlands and Belgium because of the monetization choices that make it equivalent to loot boxes, where the loot one gets is not directly purchased and selected, but rather is completely random in nature. The dispute is twofold, as it implies that the pay-to-win model is the main endgame goal, but it also means that even by spending money, one is not guaranteed anything good to drop. The main problem is the lack of endgame advancements for one's characters, which translates into months and months of grinding before actually having any chance at decent gear, whereas players can choose to spend impressive amounts of money to possibly forego the issue. In the few days that Diablo Immortal has been available to play, many players became more and more aware of the deep monetization issues that affect the game's internal economy and the individuals who engage with it. Although Blizzard's approach to monetization for Diablo Immortal was clearly inclined to go the microtransactions route, what wasn't clear enough was the extent of this choice. This title is Diablo Immortal, and it was recently released in early access after having been years in the making, which allowed most of those initially hyped fans to have informed opinions about whether they would like it or not based on gameplay, graphics, and monetization. Ever since the announcement that Blizzard was working on a mobile adaptation of the Diablo franchise, many fans wanted to know more about the project because of the long wait between Diablo 3 and Diablo 4.
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